AI Insights · Timothy · January 2021
Q4 2020 US Performance of Top Geolocation Games
A look into the Q4 2020 performance of top geolocation games in the US reveals trends in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
As the year 2020 wrapped up, Sensor Tower data presents an interesting panorama of the top geolocation games in the United States. Here's how they fared in the fourth quarter.
Niantic, Inc.'s Pokémon GO maintained its popularity with a steady increase in revenue, peaking at $8.7M in early December. Downloads showed an upward trend towards the end of the quarter, hitting over 200K in the last week of December. Weekly active users saw a slight dip in November but picked back up to over 14M by the year's end.
Illumix, Inc.'s Five Nights at Freddy's AR experienced fluctuating revenue, with a notable spike to $172K in the third week of December. Downloads had a high point of over 70K in late October, while weekly active users reached a quarter-high of over 190K around the same time.
Minecraft Earth from Mojang showed modest revenue figures, with a slight increase towards the end of Q4. Downloads saw a significant boost in the week leading to Christmas with over 50K new installs. Weekly active users also experienced a rise in late December, reaching close to 91K.
Jam City, Inc.'s Jurassic World Alive had a stable revenue performance, with a peak of $281K in the week of Christmas. The game's downloads saw an increase in December, with nearly 25K in the third week. Active users hovered around the 70K-80K mark throughout the quarter.
Lastly, Avo! by Playdeo gathered modest revenue, ending the year with just over $1K in the final week. This title had consistent downloads around the 10K mark each week, and weekly active users remained stable, with approximately 14K engaging with the game by the close of December.
For more in-depth insights on app performance and trends, Sensor Tower's full suite of analytics tools offers detailed data and analysis.